They are steady, covering on average three miles an hour. They’re sure-footed on uneven terrain, have exceptional peripheral vision and a gait that allows them to carry loads better than other stock animals. Mules have a long list of superpowers – it’s no wonder their nickname is “the four-legged Jeep”.īecause they’re the progeny of a male donkey and a female horse, they benefit from what is known as hybrid vigor, which makes them hardy and disease resistant. “Well,” she said, “you better take lessons then.” I called their program director, and asked if I could tag along. Veteran mule packers sign up to train the next generation so traditional skills can be passed on. Wanting to witness it myself, I contacted the Bob Marshall Wilderness Foundation, a non-profit that coordinates volunteer groups of public land stewards. The backcountry is not a universe of convenience or comfort. We also balanced late game spawns better - Io and Beyond won't be a cakewalk anymore.Map of Montana, with the Bob Marshall Wilderness Complex colored in red. The game we all know is known for its huge fights, and Jupiter Hell can't be any different! Monsters now more often get generated in larger packs, especially at higher difficulties, leading to more exciting fights and a better challenge once you're already rocking that Master Trait of choice. Especially of note are Europa Ruins and Shadow Halls which feature a brand new tileset, and especially interesting special levels Each new branch has a new special level, Noxious Mines use the old Noxious Hollow, while Infernal Lock has been added to Io main route. Jupiter hell locations update#Now, back to regular programming! Here's what the Expanse update brings to Jupiter Hell:Ī total of four branches have been added - Callisto Rift, Europa Ruins, Shadow Halls and Noxious Mines. We're excited, and we're shifting gears on the development. Jupiter hell locations full#So, there it is - six more months until full release. The first obvious question we can answer right here, right now: yes, we do have updates planned beyond the full release, which also aligns us with Hyperstrange, who also support and expand their games post-launch. They're already around our Discord, so if you have any questions for them - don't hesitate to ask! Their ELDERBORN is an Early Access success story, and we're convinced that if an indie dev needs a publisher at all, they should bring some unique perspective and understanding to the table. Hyperstrange are good old friends and great fans and supporters of Jupiter Hell. To make the most of the full release, we're teaming up with Hyperstrange, the developer of ELDERBORN and POSTAL: Brain Damaged, who will assume the role of the publisher. With 5 more regular monthly updates to go, we're getting ready to release Jupiter Hell 1.0 on the 5th of August, 2021. It's about time we announce our full release plans. Jupiter Hell has been in Early Access for 18 months now, and we've been providing you with a - more or less - steady stream of updates featuring new content, bug fixes, polish, and implementations of your feedback. Took us a bit more time, but this release is HUGE! Jupiter Hell 0.9.7 Expanse features larger moons, mid-point levels, new generators for second halfs of the moons, 4 new branches and 4 new special levels, much improved monster placement and lists, and on top of that a huge rework of traits! But before we go into detail - there's an important announcement we need to make. Jupiter Hell 0.9.7 - Expanse! + full release date announcement!
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